OK so I need immediate help with UDIMS in Maya to substance painter and possibly unreal engine but I'm having problems. First Substance painter isn't seeing the UDIMS properly in the 2D view and the naming of the texture sets didn't port correctly. I'm not sure if this is a Maya thing or a substance thing. I made sure when I put my FBX in substance painter that I turned on create texture set per udim. Below are picture of my process and files to see what I did wrong. Also could you provide a way you got around this and how did you do this in unreal engine
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The full UDIM support version is in beta.
For this asset you wont need UDIMs accept its 50 Meter big.
Go with multiple Shaders. Its easier.