I don't know what version of max you're using but here's some solutions that could work in max 2010: 1) In the rendering dialog box go to the "render setup" dialog, click on the "renderer" tab, then check the "conserve memory" checkbox. It's down the bottom. 2) Don't use the scanline renderer. Use mental ray instead. It…
I need to do some terrain macro work with precise projection fitting to a game scene which is not exportable back into regular 3d formats from our game editor. Just no such option. I know people have been using Ninja Ripper for such things for ages but it makes a total mess for me that takes hours to clean, especially…
Whats the best GPU renderer up to date (February 2016)? Quickest, supports the most features (displacement) etc.? 1) Whats the best one? And the second best one (i heart Furryball was the best/quickets etc.) but im not sure if its up to date information and the situation on GPu rendering didnt change...? Also i heart good…
Hello all working on a sci-fi hallway scene that will probably end up just being a wallpaper (not sure if that's relevant or not) I'm very knew to rendering, so this is serving as my learning the basics and experimenting project I have a few questions and I will post some renders at the end (they are mostly low res as the…
I have a little low-poly prop scene in 3DS MAX 2013 x64 here I'm just trying to light up decently to take a simple render of. First off, I have only been using lights for renders for a week or two, and I have had minimal success. Here is a screenshot of what I have: I'm using Scanline, with a Target Directional Light…
I'm working on a strategy project and we use 3D to render image sequences for animation. For the purposes of optimisation I have to render only animated parts of an object. I use Crop render mode in Render Settings but this way I have to manually resize the desired region and I don't see how to make it more accurate.…
Hey. I'm doing a turntable render on a character with xgen hair. Before I added the hair guides I was able to do a 360 viewport rotate on the character using the timeline and I was able to vray batch render the turntable so everything worked fine. However... now that all the xgen hair is in place, if I try to scrub through…
So I updated my graphic card from a GTX 650 to a GTX 1060 expecting to get better render times on a pretty heavy scene (many polys, textures, etc.) But when I had my hands on it I didn't see any improvement at all at my render times so I started a deep deep research looking for the problem and did many different things…
Hey everyone! As some of you know I've been working on a door model for some time now. Please don't make fun of how long it is taking because it's my first asset and I've been learning a lot. But I'm a little curious about what people are using as there render to textures set up. This morning I was about to start texturing…
hi there, im working on the making a low poly object fronm a high poly. And I have a problem with my render. At the moment I have a standard material with a normal map in my bump slot and a AO map in my diffuse slot. The viewport is set to display with hardware display with maps. I havve no light in my scene. In seems as…