Hello everyone! I'm having a little problem with zbrush wrapmode. I'm trying to make tileable textures and is using a mesh that looks like this: When I use wrapmode on zbrush it doesn't wrap correctly and looks like this: I'm guessing it has something to do with zbrush unified space.* I have used this basemesh sometimes…
Hello, everyone, I had a question regarding moving a subtool from Zbrush to Maya to edit some forms (in particular to extrude and add in sharp lines). Is there a way to move my subtool from Zbrush to Maya to edit without having to decimate? I can't do what I want with the decimated model in Maya due to the mesh being the…
We are looking for a Zbrush artist who can sculpt, polypaint and render high resolution images for massive terrain maps. Artists must have these skills:* professional level in Zbrush sculpting/texturing of terrain/environments * proficient in Matcaps/Materials in Zbrush * proficient in hi resolution rendering in Zbrush *…
Whenever I pan in ZBrush (alt + right click + drag), it scales the object sometimes. Particularly when I alt + right click + drag my stylus over my tablet, and then release ALT but I'm still dragging my stylus over the tablet slightly so it scales... I have right click functionality enabled in ZBrush, too. I mean, if…
Hi guys I cant find any examples of well known "dynamesh+polish (from "Deform" section)" pipeline maded with ZBrush Core. It looks like Dynamesh are the sme as in regular ZBrush, and "Deform" section are lask of, at least, "polish by groups" feature, but still have "polish". Also i cant find any info about "Polygroups"…
Hello all, I've been trying to find ways how to set polygroups outside of ZBrush and how to import them correctly - sadly without much success. One feature I've come across on ZBrush was "Import Mat as Polygroups", which can be found under preferences -> importexport I've set up a simple cylinder in Maya with two materials…