Hello everyone!
I'm having a little problem with zbrush wrapmode. I'm trying to make tileable textures and is using a mesh that looks like this:
When I use wrapmode on zbrush it doesn't wrap correctly and looks like this:
I'm guessing it has something to do with zbrush unified space.
- I have used this basemesh sometimes before and never had this problem.
- Tools > Geometry > Size is set to 2.
- Wrapmode is set to 2.
- I'm using Zbrush 4R6.
Would appriciate ant help on this matter.
Replies
You could try Local Symmetry, I'm not sure if that effects WrapMode.
Tested with local symmetry on and off, no result.
EDIT: "Solved" it. I was being stupid. It does tile, I was just tricked by the outer row of quads.
The outer set of quads are there so there aren't any crazy mesh resolution changes on the borders which might cause seams.