Hi guys, i'm having the following issue. I was asked to export an existing 3D scenario from 3ds max into the Unreal engine. The original scenario had a scaling factor (system unit) of 1 unit = 1 centimeter. The modell appeared to be too big after the export into the UDK editor. That's why I changed the scaling factor to…
Is there equivalent of Reset X-From in Maya? If so use it. In 3ds Max there is STL Check (used mostly for rapid prototyping) to help as well as xView which can help you determine a lot of errors quickly (open edges, flipped faces etc). EDIT: try to use automatic unwrap and render if it helps. EDIT 2: is that 3rd one normal…
Occasionally when i'm doing cuts in 3ds max, it will only let me cut from one vertex to another and not vice versa. It seems to be very picky regarding which vertex I initiate the cut from. Is there any reason for this or is it just a bug in max? Does it happen in other modeling programs?
Hi guys, I'm following a tutorial on 3D modeling for 3DS max and have encountered a problem with inset that I couldn't solve. The problem is that the inset tool does not work evenly from borders to inside. I'm shore that for this is a simple solution which I have missed somewhere. I'm using 3DS max 2013 if it makes any…
So I've been using Maya exclusively but in an upcoming project we'll be using Max as part of the pipeline. I've got about 1 month of spare time to learn this. I learned maya mainly through the "Learning Maya 2009" book, and I'm wondering if there's something similar for Max? The modifier system and navigation is quite…
Start max in software mode, that should work, at least it did work on previous versions of max. Customize-Preferences-Viewports-Choose Driver-Revert from ... - Software and reboot max
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
Ok I need to change the UV texture space to an A3 ratio without the texture map becoming stretched. http://prntscr.com/877brp So if you see here, I want to change the width of the space to incorporate the unwrapped parts on the right, but when I change the width it stretches everything like this. http://prntscr.com/877cte
I don't know what caused this, it's the second time that it's happened. The first time, I just merged the entire scene to a new file to fix it, but I really don't want to do this every time it happens. I noticed it happened this time after I imported an OBJ into the scene which I had sculpted/baked out in mudbox, now…
I know, slightly vague title but I din't know what to call it. OK, so I'm working on a game level (for Zero Gear) built in Max 7. I've got all the basics laid out but this is a new area for me. I've used quite a few level editors and made maps for several games. I am used to game flyby mode. aka : WASD to get around my…