I had this same problem!!!!! But I got it to work, and it's awesome because you can use the vertex paint interface. Here's a quick tutorial: 1. Make a box. 2. Go into material editor and in the diffuse slot add a vertex color material, then apply it to the box. 3. Add Vertex Paint modifier to the box. 4. At the top of the…
https://youtu.be/HAOV--DuIxM Hello Poly count, My name is Nate and I've been dedicating my life to The Adventures of Comik. This project has been a dream of mine for the last 10 years and official development began early last year (albeit, various iterations have been developed long before). The Adventures of Comik is a 3D…
"I still don't understand how I can take a finished DynaMesh sculpt into Maya for the texture maps & retopo. If anyone could explain to me their zBrush character process, that would be much appreciated. " Hi. You are making the problem a lot more complicated than it needs to be by thinking of the pipeline this way. Of…
Banging my head against the wall trying to learn how to do normal maps correctly. My current workflow is: Move overlapping UVS -> Triangulate mesh -> bake -> move back overlapping UVs and export into Marmoset. Here's what it looks like from one side: And here's what it looks like from the side that had the overlapped UVs…
Hey everyone, I am trying to Bake my low poly Chest asset with a high poly mesh. I triangulated the mesh and shaded everything smooth since there are no super hard edges and exported everything as an FBX. After loading them into substance and attempting to bake the high to low I noticed there are a couple faces on one of…
Hello all, I'm currently modelling a barrel, and am having great difficulty achieving a clean normal map bake (without waviness) on the cylindrical rims, especially the larger one at the top of the prop. Here's what the issues in the bake look like (Substance painter 2): I believe this issue is the result of a difference…
Greetings! This is my first time making a model that will utilize morph targets, and it seems that once I set them up I won't be able to easily touch up the model since verts can't be added or removed, so I'd better get it right at the beginning. Not only that, but the base model is to be androgynous so that it can be…
Hey guys, I could really use some help here. I've recently started working with normal maps and already spent quite some time with the whole normal map baking topic. Today I found out about cages and how to use them, but this is where my problem comes in. The edges of my low poly object (with the normal map applied) look…
Hi, I got some issues with the normal baking. I have already read all the wikis and tutorials that has been shared here, on Polycount but couldn't find any relevant. https://www.dropbox.com/s/6orflzkp1a21ho6/Screenshot%202014-04-24%2017.12.03.png So as you can see on the picture it doesn't want to grab the outer sides of…