Its great that you are looking for feedback Maximum. In fact when i saw some of your asset textures on skype i was like, "yeah its a great base to work on" and then you say its finished, wait, but thats a start of texturing process :P Even if you go for clean, new materials/textures you need to make them interesting. I…
We have an amazing opportunity for a Experienced Environment Artists at all levels to join our team. This is a unique opportunity to work on some of the biggest and most exciting projects in development. The ideal candidate will have extensive experience as an Artist in a games studio and a passion for creating high…
General Rules: 1) Make it awesome (requires extremely harsh self criticism). 2) If basing off of concept art, credit the artist or company 3) If the artist can be contacted, ask permission to use it in your folio (and if they don't respond, then don't use it... just mpo on that last bit). Using something that is already…
Thanks for all the positive replies everyone! Yeah the guys at Kalydo were great to work with and they definately took their time and resources to help me out, it was great! Now that I read me post again it almost sounds like a 2-man project. Of course I got some extra help during the entire project that I didn't mention…
Hey, I've done a lot of research into map creation for rendering skin, but still have a few questions I wanted to ask to clarify. Currently I've finished diffuse and displacement/bump maps based on xyz scans. I know that I need a gloss and a spec map which seem fairly straight forward to create in mari. One of the things…
3D Artist works within a team of artists to create 3D assets and Characters. 3D Artist is able to maintain and manage high levels of quality while working in a timely manner; has intermediate (or advanced) modeling, texturing experience in addition to knowledge of art processes and production pipeline. Responsibilities: *…
Hello again Polycount! Project Summary: For this project I will be creating a sci fi weapon based on a concept to add to my portfolio. This project is intended to help improve my modeling, high poly modelling workflow and texturing skill. Special thanks to Blazej Kaczmarek (Blaizoid) for giving his consent to use his…
3D Environment Artist Blizzard Console is looking for an exceptionally skilled 3D Environment Artist. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments, especially science fiction and fantasy subject matter. A solid grasp of form, color, and light for both 2D and 3D…
The Project Malaise (working title) is s sci-fi survival game inspired by old-school movies such as Alien and Pitch Black, where few survivors find themselves in an alien environment facing an unknown sentient threat. The game is done in a slightly retro-futuristic look, attempting to capture the clunky sci-fi tech of the…
Hey Qwedeath, I think what you have is a great start. However, depending on what you are trying to demonstrate in your portfolio, I don't think it shows the modular workflow of current games. I think that what you have right now would be great for learning how to create tiling textures that could be applied to modular…