Thanx! Great to hear the positive feedback :) And yeah. I plan on creating a full body character next. One that has normal, spec, and such. Hopefully get it into the Unreal engine as well. I would like to get more knowledgeable with that engine since it's so popular. Ah, I was thinking the same thing haikai. The next…
This is my first attempt at making a Dota 2 character...ALOT to learn in the DOTA 2 workshop thread but wasnt sure if I should post this there. This is what I have so far...Eunice: she's a rabbit with earth magic that uses rocks as armor... The face...it's pretty much a face plate made of rocks Any feedback on design or…
New interactive entertainment company looking for freelance 3D character modeler for cell phone content use. Highly stylized character. Paid position with possible royalties for the right artist. Please email Chris @ [email="cwfranklin@gmail.com."]cwfranklin@gmail.com.[/email]
Hi everyone! I've recently picked up Zbrush and have been working on my first character. I am going for an alchemist theme and hope to learn a lot about the process of getting a character game ready. Any feedback or critiques are greatly appreciated :)
Hi guys, been a while Here are some work in progress characters busts I did as a fan to Uncharted game series. This was quite some fun, hope you know who those characters from Uncharted are, or let me know if you wish to continue them. And here is a character I was working in secret, hope you know who this beautiful girl…
I'm making a low-poly character for a game that is less than 1000 tri-polygons. The character will have low-poly hands. How did games back in the late 90s like UT99 or Quake 3 do hand animations? Blend shapes? The character is going to use a gripping pose when holding weapons and open/relaxed when not holding a weapon. Do…
Hey guys, It is okay to use 2 materials for a main character ingame? (for pc) for example: 1 material that covers the organic skin of the character and a second one for the armor only.
All right, i have a question here. How is a character transformation done inside game. I am talkin about organic characters in this case. Like a human transforms into a demon with wings and muscles and split mouth and such stuff. Now if I have to even show it as a cut scene, how is this transformation animation done?? Does…
This Character is Inspired by the Work of Mr. Bala R Called " The Sage ". This is my representation of the character. I chose a semi realistic style. This process shows the integrated Low Poly Character in Unreal Engine 4. All the images and video are real time capture in unreal engine. Artstation link-…
Hello guys! Let's say I have a character model with body, armor and weapons. Do I need to UVmap these separately and bake separately? Can I texture them together in Substance Painter? How it should be done? How are you doing characters?