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Low-Poly (sub-1000 tris) character model hands for FPS blend shapes?

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Oblivion2500 polycounter lvl 6
I'm making a low-poly character for a game that is less than 1000 tri-polygons. The character will have low-poly hands. How did games back in the late 90s like UT99 or Quake 3 do hand animations? Blend shapes? The character is going to use a gripping pose when holding weapons and open/relaxed when not holding a weapon. Do I use blend shapes for this? Is this achievable for UE4 from Maya?

Here's a screenshot of the hand:

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