This is my first attempt at making a Dota 2 character...ALOT to learn in the DOTA 2 workshop thread but wasnt sure if I should post this there.
This is what I have so far...Eunice: she's a rabbit with earth magic that uses rocks as armor...
The face...it's pretty much a face plate made of rocks
Any feedback on design or tips is greatly appreciated. Im trying to follow the DOTA art style guide by gradating the level of detail from less at the feet, to more at the head to where the focus of most characters are.
After most of her is fleshed out I was going to retopo in zbrush using the topology brush, project the details onto the new topo, export to max/maya to unwrap, bring it back to zbrush to finish the middle details like cracks and chips...would this be the proper pipeline to go about doing this character???
Thanks in advance
Process on my blog so I dont clutter this post with misc pictures.
http://noteuthaiwat.blogspot.com/2013/03/eunice.html
Replies
She's gonna probably need a focus point as well because right now it just seems it's just rock then skin. Maybe glowing eyes of a particular kind or an emissive element on the skin.
Also with Steam Workshops getting its own section maybe Valve will have an easier time looking at new heroes
thanks Panda
Right hand sword / left shield