/ Error: file: D: /Autodesk/Maya2019/scripts/others/doMirrorSkinWeightsArgList.mel line 84: saco is not in a skinCluster. That's the error I get when attempting to mirror my mesh (yeah, not the joints). I try with another one and the error doesn't come up so I guess is something related to that bind-skinned mesh and not…
Hi everyone! It was more than 10 years that I was using 3ds max to model things, but I think that the time has come... It's time to switch to Blender! I can't remember any 3ds max's updates for the last 10 years that were at least close to be as cool as Blender updates every time! So I guess that 3ds max and other…
I noticed that Blender has a great working solution for a smooth edge shader where the mesh edge normals are rendered with smooth edges without having to do any chamfering, edgeloops or actual bevelling of the polygons. This saves a huge time on the development part and doesn't require reworking the model all over to add…
Hello! I'm a newbie when it comes to the technical aspects of 3D animation so I was wondering how to pull it off that a character makes some kind of backflip or turns around and the rotation values are shooting up somewhere into the 360+ area. Is it supposed to be like that? Is there some smart secret workflow trick that…
Hi there, I am a 3rd year student of animation at university and after this (final) year I will be applying for a job of hard surface 3D modeler for games (environments, props, assets) and/or advertisement industry (I want to focus on product visualization). For modeling I use Autodesk Maya and at the moment, I am starting…
Hi, I'm looking into some making items for DotA as a hobby. I will have to learn how to create and apply textures (and animation, if necessary), but as far as 3D Modeling goes, I had some specific questions. I am pretty good with Rhino 3D and Autodesk Alias. Would either of these programs suffice or will I need to learn a…
Hey all, so I tired posting this in the autodesk forums but its really dead there... I've been using Mudbox for years to render out the Normal and AO for my terrains. Something I've never been able to figure out is that any time you render out an AO in Mudbox (this has been present since 2012) there's a black border around…
Hello, My name is Brian Dolan and I'm currently a full time artist working for Scientific Games Interactive in Chicago Il. I am open to any work opportunities. I have 6+ years of experience working on models for mobile/console development. I have worked in the advertising field as a marketing artist for 3+ years. I have…
Hey hey, I've tried searching the net but I'm not finding much for anything recent on the subject. Just things from RC2 days or early 2007 where people said Autodesk was going to do a patch for Max 9 to work in Vista. Soooo, I am wondering - does Max 9 work in Vista32bit? I have a scene I'd like to finish! :P If anyone…
Probably a long shot but I'm really stuck on this. I'm working with the xgen interactive groom editor in Maya and trying to add collision to hair guides. By default they collide with the mesh they originate from but not other meshes in the scene. According to this Autodesk help page you can add collision modifiers to hair…