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3DS MAX - Smooth edge shader

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Cactus on Fire polycounter lvl 10

I noticed that Blender has a great working solution for a smooth edge shader where the mesh edge normals are rendered with smooth edges without having to do any chamfering, edgeloops or actual bevelling of the polygons. This saves a huge time on the development part and doesn't require reworking the model all over to add edgeloops to make it look smooth which is especially hard to do if you're working with booleans.

The default autodesk rounded edge shader and mentalray smooth edge shader is full of artifacts which also doesn't work properly unless it's a 90 degree angle. Does 3DS Max has a solution for this?


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