I noticed that Blender has a great working solution for a smooth edge shader where the mesh edge normals are rendered with smooth edges without having to do any chamfering, edgeloops or actual bevelling of the polygons. This saves a huge time on the development part and doesn't require reworking the model all over to add edgeloops to make it look smooth which is especially hard to do if you're working with booleans.
The default autodesk rounded edge shader and mentalray smooth edge shader is full of artifacts which also doesn't work properly unless it's a 90 degree angle. Does 3DS Max has a solution for this?
Replies
https://docs.arnoldrenderer.com/display/A5AF3DSUG/Round+Corners
Before you do your test make sure to upgrade MAXtoA Render Setup Dialog > Arnold Render > MaxToA Version. That rollout will tell you if an update is available. I spent a couple hours trying to work around a bug, but the latest version had already fixed it.