This is the all-quad geometry which the bevel modifier is having a problem with! There are two meshes in this picture. The outer mesh has bad topology and N-gons everywhere but the bevel modifier gives a decent result. On the other hand, the inner mesh (all quad) looks very distorted with the bevel modifier applied. I do…
So for some reason every time I put a symmetry modifier on something, save, then reload my file, the symmetrical half of the model will have ... deleted itself? The whole half of my character that was being mirrored will just be gone, even though the modifier is still there. The bounding box too seems to say that the model…
Joost, I'm not sure what the script is trying to do. You say "Collapse the bottom modifier." Do you mean collapse all modifiers beneath a Meshsmooth modifier? Right now it's just counting all the modifiers that aren't a Meshsmooth and collapsing that amount. But if you have more than one modifier above a Meshsmooth it's…
Animaticmedia is seeking some freelance help with modifying characters. We generally modify the mesh of existing characters using Zbrush and Maya. Please send submissions to scotto@animaticmedia.com
I think he's suggesting that they're limiting potential sales by making it 2d only. Also if you're rendering 3d to 2d and you wanted to modify a base, it would make more sense to modify the 3d and render it again rather than modify every frame of animation no?
Im reading the tutorial for physique, and i can't find the "initialize" button. here's what i do: 1) I select the mesh (object) 2) I go in the modifier rollout 3) I apply the physique modifier over my mesh Now where is the initialize button ? i looked under every tab there is in 3dsMax. Im dying to know, thanks
Hi all.. I've recently starting playing with the Cloth modifier in Max6 and was curious.. Are modifiers like this used for game animations? For example the dress animations in BloodRyne2 character have some good flowing cloth effect. I've tried messing with it a bit, but I don't see how its possible to create a fluid loop…