Recently all the Role playing game topics have got me pumped up! If you guys (and girls <3 ) don't mind sharing some good games that are modifiable, so that when I'm playing the game I can start making models for it which I could use later. (if you catch my drift, not in a dirty way ofcourse...) My computer is no Rancor,…
Hey guys I`m currently working on something in zbrush. I`m now using decimation master but with 2048, i do not have a very good poly resolution for the size of my mesh. I know I should scale up my object to be bigger on the grid but with the purpose on my mesh it would be way much easyer if i don`t rescale it! Is there a…
I always wanted to learn new softwares try new things. Unfortunately I'm not as smart as many people, it takes me many years to learn a new render engine, the software interface changes even a little bit I can't figure out what I can do with it, but I think it's not the end of my career or at least my passion. I know that…
Right, so I'm porting a model from WoW into Skyrim and I'm having issues getting the rig working, or more like having issues getting the skin modifier to work In 3DS Max 2012, I can see the envelopes and only add weight to them. When I try to remove weight from the model be it either by selecting vertices or weight…
I got a wacom airbrush for my bday... i've been airbrushing since i was a teenager and have always been curious if these actually emulated the feel of a real one. It takes a little getting used to at first, there are a couple of things I would have liked to see done different, the shape being one of them, but can't really…
I am building a displacement/terrain exporter for the Valve Source Game Engine. One of the things I am trying to do is use the Projection Modifier for the source of the displacement geometry. For each vertex in the base geometry (a plane) there is a matching vertex in the projection cage... What I need is to be able to get…
2300511685 Overall it looks like you're already on the right track. It really just depends on what the model is for. If it's for games: the brake has a very rough surface finish and it's a very small part that's typically further away from the player's main point of view. So the current high poly is more than passable…
Hey guys,i have a problem here and i would be very gratefull if you all could help me figure this out. So heres the situations. Lets say we have 5 different body types and 50 different armor pieces. We want these armor pieces to fit all of the body types,but the problem is,all the body types are two different in size and…
I made a feature request on the official 3dsmax forum for improvements to the new smart chamfer modifier; Evenly distributed edges along the chamfer geometry and inset loops along the borders of the new chamfer geometry. /!\ Please vote for this improved smart bevel feature request on the official 3dsmax website here: /!\…
true, ideally you want some kind of clustering/master normals acting as a vector field within the edit normals modifier, i've done similar with my tree stuff :/