Hey guys,i have a problem here and i would be very gratefull if you all could help me figure this out.
So heres the situations.
Lets say we have 5 different body types and 50 different armor pieces.
We want these armor pieces to fit all of the body types,but the problem is,all the body types are two different in size and shape for us to just duplicate the armor over.And were gonna have to many armor pieces to have to adjust manually.Especially cause we would have to adjust each armor piece 5 times.
Do any of you know a simple or easier solution to getting all these armor pieces to fit the different body types?
we've experimented with blend shapes,but the problem seems to be that you need the same polycount which limits us.
We've experimented with ffd modifiers too and that doesnt work to well.
Replies
If they're floating geometry, just batch scale copies of the pieces before putting them on your character, you can use Snap to Vertex and say snap a Pauldron with a 125% in size to the middle vertice on the shoulder.
If you mean something which is more 'form fitting', then I have some bad news for you...and the only cure is some elbow grease.
I did something like this at work, but the main difference is that we already use a base mesh with morphs for the various body types.
How well this works, though, will also depend on just how different the body types are.
I think we can work off of this.
do the morph targets have to have the same poly count as the base?
also,if you don't mind,could you give me a small snippet of code to use as reference?
Just needed a simple skin wrap modifier on the armor and it works perfectly.I can post photo examples if anyone else would benefit from this.
I'd be interested as well, just to see if there were any tricks you discovered.
but heres a visual example: