i everyone. I just started messing around with Unity following Digital Tutor's a few weeks back. My current exercise is an isometric viewed game with a directional controller to the left of the screen. It's basically just a box moving around an environment collecting coins. This was fairly simple to do in Unity, I'm…
I'm reworking an old piece I made in ZBrush in Fusion 360. As a first step I rendered out my old piece in Zbrush in orthographic views and brought them in as canvases in the front and back view. I then traced out the basic shapes with sketches (they snap to the edges of the image!). Then I started reworking the design and…
We know that waiting a whole month between recaps can be painful, so our good friends at Sketchfab have offered to help ease that pain by offering up some eye candy from their own platform. Each month they will help us compile the best of the best Sketchfab models for your viewing pleasure, all available to view in full 3D…
Hi, I'm trying for the first time to apply a custom substance designer material in substance painter. For some reason the material looks rather differently in the 3d view of painter in comparison to the sd viewer. Any advise of what can I do to get the same result in sp?. As far a I can see, the sd version looks way more…
I am working on this for a modeling class and would like some critics. Tell me what would make it look better and what it could use.[IMG]file:///C:/Users/Jeremy/AppData/Local/Temp/moz-screenshot.png[/IMG] http://kalwiggy1.deviantart.com/art/Robot-mech-drone-front-157910589…
Hi polyguyssss!!! 😁 This is a sword from FFX, that I model only in maya. And I'm in doubt, I don't know how to continue.... How many polygons (tris) need to have this model to look good and to be competitive for a portfolio? In 2022 the retopology for games AAA how cuold it looks? Need support edges along hard-edges? And…
Here is my attempt to improve an old art test from a couple of years back. The original idea was a garage space that an amateur dirt biker might use to paint and tweak his bikes, capturing the moment shortly after spraying a piece. Looking to improve it further with a final version (4.0)! Looking for feedback on anything -…
Hi everyone, I'm momodaron ! I'm new in substance designer and I'm trying to make my first work on it. So I chose the template PBR metallic and then I wanted to add AO and an EMISSIVE map. I took an output node write properly the information in it and add an RGBA channel with "ambient occusion" as Usage for the ao and so…
Hey guys, I have installed yesterday 3ds Max, but since the first time makes a strange problem with the viewpoint layout, it does happen with all views, I unistalled it and installed it again but happens anyways... the problem is: the views "don't exist" and is like they don't "respond" since I open the program they don't…
I've been working with UDK for about a year now and I've done some minor stuff here and there. I was wondering if people could show me a few pointers so I can improve my work and hopefully get paid for doing what I love. You can see what I've done here :…