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polycounter lvl 10
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GiangoMM polycounter lvl 10

Hi polyguyssss!!! 😁

This is a sword from FFX, that I model only in maya.

And I'm in doubt, I don't know how to continue....

How many polygons (tris) need to have this model to look good and to be competitive for a portfolio? In 2022 the retopology for games AAA how cuold it looks? Need support edges along hard-edges?

And in the end I want to go for textures obviously!!!

How it seems to you my model???

I'm a little confused right now, please help!!!! πŸ™πŸ™πŸ™




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