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W.I.P. Masamune-FFX

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GiangoMM polycounter lvl 10


Hi polyguyssss!!! 😁

This is a sword from FFX, that I model only in maya.

And I'm in doubt, I don't know how to continue....

How many polygons (tris) need to have this model to look good and to be competitive for a portfolio? In 2022 the retopology for games AAA how cuold it looks? Need support edges along hard-edges?

And in the end I want to go for textures obviously!!!

How it seems to you my model???

I'm a little confused right now, please help!!!! πŸ™πŸ™πŸ™

https://drive.google.com/file/d/18B5hCmZYbDRzTAyx7vLCQbA7iProS566/view?usp=sharing

https://drive.google.com/file/d/1lzJULSkP7yKKM53kj7znVimPo_gLOGzJ/view?usp=sharing

Replies

  • GiangoMM
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    GiangoMM polycounter lvl 10

    Hi Guys!

    I was going for texturing when, after the bake made in Marmoset, I imported all the maps in Substance painter and oooppssss....PROBLEMS!

    Normal map in marmoset is ok, but in substance painter look like in the 2° Image, How could I fix this error? Thanks in advance!!! 😭😭

    Images:

    1. Marmoset
    2. Substance
    3. Marmoset settings
    4. Marmoset settings
    5. Substance settings
  • GiangoMM
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    GiangoMM polycounter lvl 10

    Fixed!

    Export in fbx hitting the "Triangulate" box!

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