Hello everyone. I'm having trouble understanding how to get around meshes projecting onto eachother. I have seen other people ask this on the forum and the answer is to... "explode" the mesh. Make the cage cover everything That does solve the problem and I'm grateful that it works, however I have to move each shell from…
Can i use custom vertex normal and decal for vehicle for example a tank or a aircraft? i see the tread for the use of decals to add higher details on the model and i read that starcitizen ships use custom vertex normal to add smoothness to the edges. i did try to make a high poly but i having problems adding a lot of edge…
Hey folks, First of all - I'm a crusty old seadog and I know all about normals so please don't hassle me about smoothing groups and so on. :) I think there's a bug in max 2014 where tangent basis gets messed with somewhat randomly. I can get a situation where adding edit normals modifier temporarily fixes up the TBN…
Hi guys, I'm getting an odd poly faceting effectc show up when I use a normal map on my model? Does anyone know what could be causing this? The model is clean with no smoothing or hard edges, it looks exactly how it should without the normal map. However when I apply one I'm getting this odd effect, like hard edges around…
So yeah, as the title says, I get some pretty bad normal map bakes inside of max as well as using xnormal I get the same image both through xnormal and 3ds Max 2013 I have uploaded both the normal maps I get and the low and high poly models as screen shots as I should mention, the low poly barrel is mirrored on the Z axis.…
Hello, this is my first thread and I think I should write more often. My problem is with Crazy Bump using the Normal Map Mixer (I read in the wiki that this method could be the best). I create a first 4K Normal Map and when I load the second one (same size) it appears out of phase, bigger and clipped. I have checking other…
Hi guys! I'm facing a problem with normal maps with my gun piece. This is a mirrored part and sharing one uv island. On the mirrored side a strange shading issue appears (i'm attached a screenshot). Checked the case of double vertices and found nothing. For the mirrored side i setting up different smoothing groups, and…
Hey guys, i was trying to make a little test object with different form by useing quad chamfer with a turbosmooth on top for my hp. i made my lp and baked all in xnormal. but my edges are really messy. hope you can tell me how to make it right with a quad chamfer: 1: HP in max with Quad Chamfer (smoothing groups option +…
Do you guys normal map a whole character all at once (project the whole mesh with one single projection)or do you normal map each pieces individually one by one and assemble them in a separate *tga file ? The way i look at it right now, is that i would be better off mapping each section of my character separately, when i…
I use different channels in my texturing process from my normal map, and have to go in and copy each channel in photoshop to a new layer every time I bake a normal map. I am not that great with scripts or actions. I am curious if anyone has stumbled upon a plugin or action I could download that would do this repetitive…