Hi guys,
I'm getting an odd poly faceting effectc show up when I use a normal map on my model? Does anyone know what could be causing this?
The model is clean with no smoothing or hard edges, it looks exactly how it should without the normal map. However when I apply one I'm getting this odd effect, like hard edges around the individual polys? It runs all the way around things and showing up very badly when the light catches it.
Any help greatly appreciated.
![oddfacet.jpg](http://img202.imageshack.us/img202/1193/oddfacet.jpg)
Replies
Surely someone else has experienced this, anyone??
All the uvs there are welded correctly.
I'm exporting from xsi and it doesn't have an optimise button during export?
Any other thoughts?