So yeah, as the title says, I get some pretty bad normal map bakes inside of max as well as using xnormal
I get the same image both through xnormal and 3ds Max 2013
I have uploaded both the normal maps I get and the low and high poly models as screen shots
as I should mention, the low poly barrel is mirrored on the Z axis. and so is the high poly barrel when it comes to placing of the top and bottom, and there is no overlapping faces when it comes to the projection modifier
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Hard to tell with your few screenshots here...
As a general rule you shouldn't make any judgements as to the "quality" of a normal map bake by looking at it in 2d, check it on the model as something that may look off to you in the image may be essential to making it work on the model.
if it helps even more
the render that I have provided is default scanline render with no lights.