hi! i wanna make a character for a mobile game, but i have no idea what should be the polygon budget. lets take the main character from 9mm. What do u think whats his polycount, texture size? i dont think they used normal map, but his face, and jacket seems to have specular map. I know in GTA the polycount per character…
Hello, good people of Polycount! I have been checking out the Polycount forums for a while, and since I'm looking to improve his 3D skills, I thought I should start up a sketchbook thread to share my progress and to get some advice. Right now I'm working on this FUTURISTIC auditory enhancement device... ...disguised as a…
Hey Polycount :) I'm new around here. I heard a lot of great things about getting feedback from Polycount after attending GDC. I would like to improve faster, but I'm not getting enough feedback periodically, so i've turned towards the internet for help :) Please be brutal in critique, I really need it ! This is something…
Hey guys. Recently I was wondering which approach is better. First model is cutted and welded, second one is just 2 meshes attached. Which one is better for games? Of course first thing is polycount, with 2nd model it's lower. Sometimes it's just easier to put one piece into another, not cutting and welding which increases…
Hey guys, I've started to focus my work on making characters for games, however I can't find anything anywhere that tells me what the polycount for certain styles are! I would especially like to know what the polycount is for say League of Legends characters and wii u games are. I have heard, that a good base for a main…
A new resource for high quality game textures Created and run by fellow Polycounters, and including work from several more, GameTextures.com has finally been launched. https://www.youtube.com/watch?v=IrcSiTJPssc And as a special thanks to the community, enter the code "Greentooth4life" for a 30% discount to all…
Hello Polycount! I have been just looking around the Polycount for a long time, and finally figured how to post my works in here! hahaha :) This is the small concept that I did today. I'm planning to do a lot of small props in this quarter, and probably expand it to the small environment. Also, I'm planning to do some…
Whats the story with the Polycount cottage webspace? Are they something that anyone can purchase? On a cursory look over the polycount main page and searching through the forums I haven't come across any information about the cost and way in which one would sign up and whatnot, if indeed its as simple as this. If this…
Hey what's up this is my first post on polycount. This is a character I did for an unreal mod I was working on. She's a little over 5K polys which I know is high for unreal, but it was more of just a show case piece so unreal polycounts weren't really followed. Unfortunately the mesh is triangulated and I can't find a copy…
Hey my name is Bryan, I'm from the distant land of New Zealand and I'm looking for work. I'm looking for outsourced work or re-locational work. If you need a skybox, either it be Static or Volumetric, I'm your dude. Portfolio >>here<< Portfolio includes some panoramic images Some examples from this year and last year Final…