Hey what's up this is my first post on polycount. This is a character I did for an unreal mod I was working on. She's a little over 5K polys which I know is high for unreal, but it was more of just a show case piece so unreal polycounts weren't really followed. Unfortunately the mesh is triangulated and I can't find a copy where it's not, oh well. Anyway, I'm open to critiques, that's why I'm here.
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One thing though is I think you need more value contrast. I am having a really hard time making out details on the upper body. The mesh is pretty good. I like the design. But the textures definitely need some work. Maybe try turning your current texture into greyscale mode(shift+u maybe?) and see the values.
Good work overall man!
Keep at it!
Maybe you could do a diferent texture for the breasts using to advantage the detail u did on the model in that area. GL!
overall god job and welcome to polycount
-V