Hi! I just started to learn UDK and after watching a looooooot of tutorial videos i started to build my own level. Well I crashed in to a wall pretty fast :( Problem: I try to build a fluorescent light (or spotlight, same problem with that) in the corner where ceiling and wall meets. I have a lowered middle part of the…
Why is my lighting and shadowing getting screwed up when I convert a Static Mesh to a Mover? Exhibit A: http://s20.postimage.org/vvcl7s0j1/comparison.jpg The image on the top is of the Static Mesh. It's being illuminated by 3 dynamic (Movable) lights with shadow mapping enabled on all 3 of them. In addition to the lights,…
Thank you in advance for any help you can give me. I am trying to create this scene As you can see it is lit very strongly through the window with lots of beautiful bounce lighting going on. I thought UDK's lightmass could get me similar results, but so far iv'e struggled getting anything nice at all. Here is what I have…
Hi guys. Hoping someone could give me some pointers on an effect I'm trying to achieve. I thought it would be quite simple but really struggling to understand why it's not. I want to create this: A paper lampshade where the light is visible through the material, and falls off as shown in the picture. Bright in the centre…
I know that this is possibe in marmoset toolbag 1. But I can't find this function in marmoset 2. And I can't use second marmoset toolbag 2 because I need fog effect (marmoset toolbag 1 doesn't gave this function)
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these were my initial thought on lighting the scene so it's something like dark hallway no light maybe dark moonlight from the window or some cracks and character is holding the candle lantern and get some nice lighting on her face this was my plan and it just doesn't look good i keep trying things like changing light…
Hey guys I am trying to build lighting in my ue4 scene but I am having way too many issues with the bakes. Heres how it looks in preview mode - The landscape does not light properly. - The lighting does not look anywhere near what it is supposed to. first shot in detail lighting mode second shot lit mode, notice how the…
Congrats, well done. Overall an excellent hard surface project. Indeed I've really enjoyed the process and also learnt a thing or two along the way, mainly lighting plus nice touch unifying this hero asset with a light layer of dust/grunge, imo fairly crucial detail that can be easily missed when finalising the model for…