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UDK Lighting Help

polycounter lvl 11
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jackalope polycounter lvl 11
Thank you in advance for any help you can give me.
I am trying to create this scene
xGc8c.jpg

As you can see it is lit very strongly through the window with lots of beautiful bounce lighting going on.
I thought UDK's lightmass could get me similar results, but so far iv'e struggled getting anything nice at all.
Here is what I have so far. (Ignore the weird normal map errors for now, I'll have to figure that out later)

aXDM2.png


I have a single dominant directional light but it just doesn't seem to have enough light bouncing around. some of the settings iv'e tried playing with on the light are here:
Brightness
Indirect Lighting Scale

Iv'e also adjusted these global settings to try to get a better result:
Indirect illumination occlusion fraction
Num Indirect Lighting Bounces
Static Lighting Level Scale


I saw somewhere maybe using the lightmass replace node in the material editor, but i'm not sure how to use it.
I also have a custom lighting model on my materials. It's a basic phong setup but it modifies the saturation of shadowed areas.
If there is anyway I can get better results from the material, light, or global settings please let me know.

I know I can throw some more lights in there, but I want to know if there is a way to get a good result with just bounce light.

Thanks again for any help.

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