Hey guys
I am trying to build lighting in my ue4 scene but I am having way too many issues with the bakes.
Heres how it looks in preview mode
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- The landscape does not light properly.
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- The lighting does not look anywhere near what it is supposed to.
first shot in detail lighting mode
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second shot lit mode, notice how the lighting changes colour and everything becomes insanely dark
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- My lightmap resolution should be more then enough for everything. There are 0 errors and no overlapping.
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- My world settings lightmass options
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Pretty much all my lights except 2 are statics, some with shadows enabled.
Most of these lights are also just fill lights only for reflections and lighting dark spots.
I am not sure what is going on but trying to troubleshoot this myself has led nowhere, I cannot isolate any problem to its source.
I have tried building with just a few specific lights all with the same result.
The landscape constantly has botched shadows in the same spots with any light.
This may be related but whenever I try taking a high resolution shot with any multiplier bigger than the normal screen size the landscape takes on a weird shade.
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