hello Polycounters! I recently attempted a simple tutorial on generating normal maps in max... I followed the tut step by step but my final render is this... I assume this is a cage issue but I have adjusted it every which way... ... all yield the same result. I have this feeling that I am missing something very simple.…
All, I'm new to 3ds Max and always having trouble to understand the UVW Unwrap methodology. I'm modeling a barrel. This is made by two objects: the barrel & the cap on the top. I made the cap on the top as a separate object in order to not add additional geometry to the barrel. So now I have two objects and I want to have…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
Hello I was wondering if any one else has this problem but no matter what setting i change or turn on i cant see normal maps with in the 3ds max view port I'm using 2017 and 18 to no avail. Here my specs X370 killer SLI-MOBO AmD Ryzen 7 1800x -CPU Gigabyte RX 580 Gaming 8G -GPU 32 gbs DDR4 Ram
I have one object and diffuse map, normal map and specular map. How could I apply these maps to the object to see ethg in viewport? Should I use standard material and add materials to the slots and use 'Show Hardware map in viewport' (but when I'm doing this, my object is whole black) or maybe I should use DirectX Shader…
Hey everyone, starting on a new concept. Trying to go for a mad max-ish theme on this one. Heres a quick peek at the paintover I created over top of a screenshot of the default deagle to get a feel for how I want the weapon to look when I begin texturing. Everything is made by me except the tire tread grip texture which is…
Hello everybody, this is my first post here :) I've encountered a problem with my candelabrum model, so I simplified the process to narrow it down and as it turns out it persists on a cube. Long story short, it looks OK in Substance Painter but not so OK in Marmoset Toolbag 2. I'm talking about those black artifacts on the…
I've never been able to get the projection mapping bake in Max to work properly for me before. The only time I get reliable results is whenever the high poly mesh I am baking from is all a single piece of geometry, but that doesn't work in all cases. Right now what I am working on is a gun trigger with two bar things next…
hi all, I've been trying to display object space normal maps in 3DS max 2009. It's not as easy as it sounds. the images are of the same model with standard shader. They have spec, diffuse, and normals. in viewport. in render. So I'm inclined to think there's something wrong with my object space normals, but why would they…
Im trying to use render to texture to texture in 2012 and I have never had this problem in the past. Everything im rendering out is saving out dark! Here is the basic setup. I have an object thats textured, and I want to bake that texture out. I even just made a sphere and slapped a default bark texture on it. I want to…