hello Polycounters!
I recently attempted a simple tutorial on generating normal maps in max...
I followed the tut step by step but my final render is this...
I assume this is a cage issue but I have adjusted it every which way... ... all yield the same result. I have this feeling that I am missing something very simple. But I cant seem to figure it out. And help would be greatly appreciated!
by the way, maybe it should be noted that the low poly is just a simple box, the high poly just has a chamfer on the edges.
Replies
Vig - I have reset the cage and adjusted it accordingly, I am 60% sure that the cage is where its suppose to be. Keep in mind i base that statistic off of nothing...
FatCap - The channel is correct, it was one of the first things that came to mind thou.
Lichy - Didnt know you had to add the highpoly to the projection modifier itself... will have to try that when I get home.
Thanks again!
ill go back to my corner now.... :P
thanks again