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Normal Map Craziness!!! 3ds max 2009

hello Polycounters!

I recently attempted a simple tutorial on generating normal maps in max...

I followed the tut step by step but my final render is this...

NormalMap_Box.jpg

a%3E

I assume this is a cage issue but I have adjusted it every which way... ... all yield the same result. I have this feeling that I am missing something very simple. But I cant seem to figure it out. And help would be greatly appreciated!

by the way, maybe it should be noted that the low poly is just a simple box, the high poly just has a chamfer on the edges.

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