Hello I was wondering if any one else has this problem but no matter what setting i change or turn on i cant see normal maps with in the 3ds max view port I'm using 2017 and 18 to no avail.
Here my specs
X370 killer SLI-MOBO
AmD Ryzen 7 1800x -CPU
Gigabyte RX 580 Gaming 8G -GPU
32 gbs DDR4 Ram
Replies
https://help.autodesk.com/view/3DSMAX/2018/ENU/?guid=GUID-39E321E5-962B-49C2-BD05-B1FA3F48BA26
How To Ask Questions The Smart Way
In your screenshot "Show in Viewport" is off.
There no way we can understand your situation, without you letting us know your situation. We see many people who just want fast answers, and who invest nothing back into the community. Your posts seemed to be phrased in this same style.
Read my link and you'll understand the sentiment.
If you go into Customize > Preferences > Viewports tab, what is the driver set to, what can you change it to, do any of those options work?
Also when was the last time you updated your video card drivers?
One word of caution, Autodesk only officially certifies "Pro Level Graphics Cards" the Quadro and FirePro lines. Of course their software runs on a lot of gaming cards but they just don't test or certify all of them. Historically Autodesk seems to favor and test more with Nvidia over ATI/AMD so most users tend to go with Nvidia. Something to probably keep in mind for future builds. I'm not saying it isn't compatible, but it doesn't show up on their list of tested cards for 3dsmax 2017 or 2018.
https://knowledge.autodesk.com/sites/default/files/file_downloads/3dsmax2017_GFX_Results_Feb_2018.pdf
monster Ok this i a image of the scene i sent you in Marmoset so you can see the normal maps work
Here the scene
https://drive.google.com/open?id=1u-Vqc0XciP3GZA03KJUCskFqi_gNj0Yn
1. The Green channel is already flipped. The normal bump node is unflipping it. So I unchecked it for the screenshot below.
2. You have Gamma enabled. Your normal map is being gamma corrected. See second screenshot for how to disable that.
But, neither of these things will help you get the map showing in the viewport if you've already tried "Show Realistic Maps In Viewport".
Sorry.
and rename toe 2017 folder to 2017.old. This will reset all the setting.
Mark Dygert i tried every Veiwport mode thanks anyway / but do you mean the Software version the DX9 and DX11 are both Nitrous?
monster dang i wish I know this earlier I setup and install this morning and just came home to the new install
Yes, it's displaying for me perfectly as well. Max 2018/Nitrous default/1060gpu.
Have you tried rendering the maps? Just another step in troubleshooting. ART physical material is set up for a metal/rough workflow. As Mark Dygert mentioned, making sure your NM(and all other linear maps) aren't double gamma-ed by overriding to 1.0, and swizzle flipping Y(green) are the main things to make sure you have correct.
I know it's not very helpful but just thought I'd let you know that the asset itself is behaving as expected. Do you have any other versions of Max installed that you could test on?