I have one object and diffuse map, normal map and specular map. How could I apply these maps to the object to see ethg in viewport? Should I use standard material and add materials to the slots and use 'Show Hardware map in viewport' (but when I'm doing this, my object is whole black) or maybe I should use DirectX Shader (and which shader?)? what is the difference?
Replies
The DirectX Shader material tends to be a lot faster (and I think less memory intensive?) than the Show Hardware Map in Viewport method.
You could download a custom shader which supports more effects (Xoliul here did one, and CrazyButcher ported Brice Vandemoortele's shader from Maya to Max), but mostly the StandardFX.fx shader will do what you need easily.
I just put the map in whichever one works
Diffuse - color map
Spec - Specular maps
Bump > normal bump > bitmap > (then select your normal map )
And other ones
Then if you have 2009 then use hardware viewport options.