All,
I'm new to 3ds Max and always having trouble to understand the UVW Unwrap methodology.
I'm modeling a barrel. This is made by two objects: the barrel & the cap on the top. I made the cap on the top as a separate object in order to not add additional geometry to the barrel. So now I have two objects and I want to have one UV Map.
Attaching the cap to the barrel would mean add additional geometry (to avoid ngons, tiangles etc.). Is there a way to manage this? I know this is a simple example, but what about when I'm modeling an interior scene and I have to unwrap every object?
Many thanks in advance for your answer.
Kind regards, Lecra
Replies
This means, that when I use the attach feature in 3ds Max it is not "connecting" the geometry of the two objects? Just only combining? I was of the opinion, that attaching would join two objects together and welding their geometry and perhaps creating ngons and tris.
Kind regards, Lecra
It is not clear for me, if I have to handle everything in a scene in one UV MAP?