While working in 3d max I sometimes find that my selection tool turns into circular selection and I don't know why. I have checked the hotkey for circular selection and its blank so its not like im accidentally hitting some hotkey. This has happened since version 7 so its not a new thing, I just havent been using max much…
In Maya the face selection for my character's body mesh is all bonkers-crazballz (see image), but face selection for other meshes in the scene behave normally. I tested the mesh in Blender and it selects fine there, so it seems like it's only broken in Maya. The model is an FBX imported from zbrush.
Hi. Lets say i have two ears and one is very close to the other so if i use soft select the radius falloff touching the other ear. But i need to precisely soft select only one ear so if it somewhere marquee soft select option and not circle it would be handy. Can i do that?
Its a quick one, how can I select a whole UV island by selecting a single poly in the viewport? Kinda like the "expand polygon selection to seams" but instead of using UVUnwrap seams (wich work with pelt and peel) it uses the actual borders of the uv islands. Im using 3DSMax 2016. Thx!
What I want to do is select vertexes in an UVW Unwrap modifier to be used for a selection in the VertexPaint modifier. This is to paint reds and blues for a wind effect, and being able to select the base of alpha branches on a tree in the Unwrap is way easier than going into the tree and hunting them down. Does anyone know…
Hit 'I' to go into raycast edge selection mode, then use these combinations: Alt + Middle Click will select a loop/ring Alt + Left Click will select a range of edges Theres also a few options by right clicking with a edge selected, and pick one of the loop options.
Hey all. Total Mari noob. I've been following some tutorials on Digital Tutors and starting to learn a bit about Mari. One thing I haven't been able to figure out is how to create a new layer from the selection (CTRL + J in Photoshop). I want to be able to select an element in my Ortho view, create a layer from said…
Ok, I'm cleaning up some folks work, there's a model with lets say about 20 different textures on 80 or so different objects. Now many objects share the same texture but not the same material name so there are duplicates all over the place. I see select by Material, and that works to grab the objects with that material but…
EVERY time I use Isolate selection in 3ds max, the exit selection mode box appears right bang in the middle of my viewport, thus requiring me to expend 1 vital second of my short life to shift it to the side, get mildly miffed and sweaty about it and then spend another few seconds creating a thread to ask whether by some…
In an editable mesh, each face appears to have a unique set of edges. This is a pain in the back bottom if you want to do something like collect a list of all the edges that border a face selection. In an editable poly you can store your face selection in A, invert it and store that in B , convert both A and B to edge…