Well if you have a piece you know will tile, which you would do by blocking out on a wrapping plane or similar technique. You take that piece, and you duplicate it and offset it the amount will be determined by the size of the plane you used with your wrapping plane to do the blockout. Like this the red being the original…
I want to be able to rotate, flex and freely transform vines (to wrap around objects, buildings etc). I tried to import a cylinder from blender to unreal engine and apply the material to it but obviously that didn't work out haha. Does anyone now the best way to apply foliage material to a mesh and be able to freely…
What is the typical polycount for MMO characters with skin wrapped clothing? My project lead has asked for a tri-count of 8000. My character model has reached a tri-count of 4,280. This is my first time approaching this area. Should a copied piece of geometry pushed outward with the same topology of the base mesh work with…
Hey, how would you go about creating a illustrated skysphere? I'm coming from a 2D Background and I can't wrap my head around it. The clouds and the mountains must be spherically distorted, so the will get displayed properly in the game engine (Unity). Here's what I'm working with: Right now we're working with a Skysphere…
Been a while since I last posted... Lately I've been pushing for 5 days a character. This little guy is the son of the protagonist in a graphic novel series set to depute May 2014. PM if your interested in details. Still looking for a Comp Ninja > preferably Photoshop... But that may be negotiable. Keeping a wrap on the…
The only tool I have figured that comes the closest is the Image Plane. However, it renders the texture on flat from that POV. What tool do I use to import a texture that will allow me to bake it on where it wraps around the model contours? I know doing it in PS on the uvw would allow this, somewhat, but this is multiple…
I need some help or advice...I recently got messaged by someone on deviant art asking if it would be okay to buy one of my artwork of an Oni mask with a dragon wrapped around it for an esports Team he is trying to start up and the design would be their logo...How should I proceed because I've never had anyone ask to buy my…
It's been a long while since I updated my site. Since Darksiders 2 has wrapped up, I have a bit more time to update. I got into a groove earlier today and knocked most of the re-work out. Check it out and let me know what you guys think. There's still a couple things missing. I'll get to it soon... as well as some updates…
very handy tool but it sesm bugged in that when it is capturing verts form a high poly mesh it seems to include verts from all over the mesh even if you have a low falloff. for example if . you have a mouth morph target you wish to capture from LOD0 to LOD1 it captures the mouth morph fine, but includes verts from the…
Heya people, how you doing? I was taking a gander on some materials from the Source engine, and came across this line: $FRESNELWARP "fresnelranges" From what I understood, it's basically a textures that wraps around the model, but with a Fresnel as it's feed? Although I'm not too sure about it. I also tried looking for the…