Hi Guys and girls of Polycount, I'm currently working as a member of the internal QA team over at The creative assembly. I am trying to make the jump from QA into a permanent art position. If you guys have any feedback regarding my work or my website i would love to hear it. Here is my personal site that contains the…
Hi, When trying to view a texture with channel packing (where alpha is not transparency), how can I tell Affinity Photo to not display a channel with alpha applied? My problem as following: I am viewing a single channel which contains roughness map but AP always use my decal in alpha to mask channel even if it's set to…
Hi guys! This package includes 4 types of materials created in Substance Designer 5 for UE4: Metal painted floor (fully procedural) Metal floor corrosion (fully procedural) Two types of brick wall (adjust color and fine detail normal maps) - also contains a draft Zbrush and maya and hight map. Tiled floor (fully…
When trying to load a .dds file into the mat editor in max 7 I get a pop up that has the title "Image I/O error" and the body of the box contains the file path and under that it says "unknown error" I installed service pack 1 which had a fix for some I/O issues with .dds files but it doesn't seem to help. I'm pretty sure…
Creative Assembly has a lot of openings at the moment both on the Total War teams aswell as Halo Wars 2, you can find full details for each on the jobs page at the following URL, but I've listed below the openings we have currently, the jobs page also contains info for applying. http://www.creative-assembly.com/jobs If you…
Hi! My name is Romain Durand and I am a Stylized Prop/Environment Artist. I specialize in handpainted and sculpted assets. I have a year of real production experience and am looking for some cool projects to work on. My portfolio, which you can find below, contains all my contact information and some sample work. I look…
Hi everyone! So my contribution for the competition is a take on a very classic sci-fi weapon. The ever so brilliant Freeze Ray! I realized that the Bizon's magazine could function as the cylindrical glass container of a freeze ray, rather than an actual magazine. This is what I've got so far I have only worked on the mag…
Hi people, Thought i would use LinkedIn as a place for possible employers to look at my references, but i noticed that when click on my linkedin link you come to a scaled down version of my linkedin page which doesn't contain the recommendations, and to see the full page you need to become a full member. This really…
Does anybody know why my geometry would be exporting out of Max as a Geomentity and not a Brush? I understand that Geomentities are used as objects that are affected by explosions and physics, also they can be attached to flow graph operations... which I think is great and all, but I'm confused as to how to flag geo for…
Hello guys, I have roughly 9 years of experience working in the game industry, and around 2 years in VFX industry. I have experience with the most current aspects of 3D asset creation,and with next-gen game development,as well as mobile game development.Here is my website : http://www.catharzis.com which contains detailed…