I'm trying to build a prototype for a 2d, side-scroller, action RPG and I need help figuring out the look of the main character. I'm going to need a simple, readable character - something between Megaman, Furi and Banner Saga in terms of complexity - as I'll be drawing this guy a frame a time for the duration of the…
PROJECT: 3D MODELLING For More:- https://www.gameyan.com/game-development-company-design-studio.html Create your 3D Morgan Creature Character Character Modelling with GameYan. We are dutiful to delivering high-quality 3D Game Character Modeling, Film Production, VFX(Visual Effects), and Motion Capture services for TV…
Low poly character I did a little while ago for an unreal mod. Supposed to be a character rebeling against a "dystopian" type government. He's 2878 triangles and two 512 color maps. Comment and critique away!
The Artist is a personal practice work where I explore a woman sitting with a playful expression near her artwork. The room is lit by sunlight coming through the window. I did this project, and went back to the basics of 3D art after 2 years of only technical work. The lighting consist of one HDRI and several area lights…
Hello, and thank you for reading my thread! Some of you may know already, but I'm currently a second year student (about to start third year) at Uni. I posted a thread last week on this project, as its my first ever character! At the time of the original post my work was terrible, so I reworked everything, studied anatomy…
Character artist Responsibilities * This digital sculptor will be responsible for making million poly models game ready, and support highest-res characters for renderings. * This individual will create clean, deformable and efficient models, extract normal maps from high-res versions and sculpt morph targets for use within…
I second what most everyone has said on this thread. Just some more stuff.. Your characters need more detail and life to them. I see your robot character im my opinion as something you can do alot with. I would improve him with alot fo details in the normals and it would benefit greatly from a high poly and some AO etc...…
Hey guys, Im working on a game using all pre rendered sprites (because I use a 2D engine and like the style). Animation and characters are my weakpoint and I am looking for some input how to most efficiently do this. My main character is seen from around 45° top down (Placeholder character) And I have to render this out in…
Okay, so since I've found myself waiting for Blizzard's "Heroes of the Storm" release, and saw character artist Marc Brunet (from Blizzard also) do a quick tut on his youtube channel about designing and coloring a video game character concept, I thought I should have a go and do one for practice sakes... So, here it is: A…
Project Title: Hanako - Soul of the Samurai Positions Open Character Artist (scroll down for preferences, requirements and payment info) Description: Hanako - Soul of the Samurai journeys through a beautiful, fictional rendition of 16th century Feudal Japan. Players choose between four types of warriors as they learn to…