Character artistResponsibilities- This digital sculptor will be responsible for making million poly models game ready, and support highest-res characters for renderings.
- This individual will create clean, deformable and efficient models, extract normal maps from high-res versions and sculpt morph targets for use within a Maya/ZBrush pipeline.
Requirements and Skills- Prior professional experience with normal map extraction of human models for next-gen games
- An advanced knowledge of human anatomy is required for this role.
- This position is best suited for modelers who prefer to sculpt and paint texture for their models as well
- Candidates should be able to work with minimal input and be comfortable working in a team environment.
- Submitted reels and portfolios must include examples of professional work, turntables of high-res & low-res polygon models, and a breakdown of your specific contribution to the submitted material, along with resume featuring references
- Candidates could expect to take an offsite test.
Please submit your resume to
candace_walker@naughtydog.com with "Character Artist| (Your Name)" in the subject line. Please provide a link to your portfolio or attached it the email.