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Character Artist (Naughty Dog)

Character artist

Responsibilities
  • This digital sculptor will be responsible for making million poly models game ready, and support highest-res characters for renderings.
  • This individual will create clean, deformable and efficient models, extract normal maps from high-res versions and sculpt morph targets for use within a Maya/ZBrush pipeline.


Requirements and Skills
  • Prior professional experience with normal map extraction of human models for next-gen games
  • An advanced knowledge of human anatomy is required for this role.
  • This position is best suited for modelers who prefer to sculpt and paint texture for their models as well
  • Candidates should be able to work with minimal input and be comfortable working in a team environment.
  • Submitted reels and portfolios must include examples of professional work, turntables of high-res & low-res polygon models, and a breakdown of your specific contribution to the submitted material, along with resume featuring references
  • Candidates could expect to take an offsite test.


Please submit your resume to candace_walker@naughtydog.com with "Character Artist| (Your Name)" in the subject line. Please provide a link to your portfolio or attached it the email.
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