The Artist is a personal practice work where I explore a woman sitting
with a playful expression near her artwork. The room is lit by sunlight
coming through the window.
I did this project, and went back to the basics of 3D art after 2 years of only technical work.
The lighting consist of one HDRI and several area lights to simulate
a window with vertical and horizontal frame from which the sunlight is
passing through.
The work was first done in zbrush, sculpted from scratch then assembled in Maya. Textures were created in Mari.
Props are not made by me, they are quixel megascan assets.
Replies
The framing looks a bit strange to me, with the top of the hair touching the upper edge of the image, one small part of one relatively saturated boot peeking in, her being smack in the middle, and her picture being shifted all the way to the right/cut off with a lot of empty space overall. You probably wanted to show that this is about the person, not her artwork (all the more because of how the scene was assembled), but you might have overdone it a bit. Also, the artwork would probably be more important to her.
A lot of that is up to personal taste/interpretation, of course.
You are right, I kind of lost direction after doing the lighting. Again it was my attempt to go back to art basics after years of doing tech art mostly with shader and real time optimisations. Next time I will do better.