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The Artist, a personal character art project

polycounter lvl 4
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revoconner polycounter lvl 4
The Artist is a personal practice work where I explore a woman sitting with a playful expression near her artwork. The room is lit by sunlight coming through the window.

I did this project, and went back to the basics of 3D art after 2 years of only technical work.

The lighting consist of one HDRI and several area lights to simulate a window with vertical and horizontal frame from which the sunlight is passing through.

The work was first done in zbrush, sculpted from scratch then assembled in Maya. Textures were created in Mari.

Complete breakdown, turntable video and project download (entire maya scene except props): https://www.artstation.com/artwork/4NRq5q

Props are not made by me, they are quixel megascan assets.

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  • revoconner
  • Noren
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    Noren polycounter lvl 20
    I'd say that's a success.
    The framing looks a bit strange to me, with the top of the hair touching the upper edge of the image, one small part of one relatively saturated boot peeking in, her being smack in the middle, and her picture being shifted all the way to the right/cut off with a lot of empty space overall. You probably wanted to show that this is about the person, not her artwork (all the more because of how the scene was assembled), but you might have overdone it a bit. Also, the artwork would probably be more important to her.
    A lot of that is up to personal taste/interpretation, of course.
  • revoconner
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    revoconner polycounter lvl 4
    Noren said:
    I'd say that's a success.
    The framing looks a bit strange to me, with the top of the hair touching the upper edge of the image, one small part of one relatively saturated boot peeking in, her being smack in the middle, and her picture being shifted all the way to the right/cut off with a lot of empty space overall. You probably wanted to show that this is about the person, not her artwork (all the more because of how the scene was assembled), but you might have overdone it a bit. Also, the artwork would probably be more important to her.
    A lot of that is up to personal taste/interpretation, of course.

    You are right, I kind of lost direction after doing the lighting. Again it was my attempt to go back to art basics after years of doing tech art mostly with shader and real time optimisations. Next time I will do better.
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