Looks cool! If it's wearing the skull, you could probably make that clearer (but that would have to be the skull of a horned creature, I suppose). And what's with the second creature? Is that a juvenile form? Its placement in the scene/composition is a bit strange (the confusing kind, not the scary one). In the last shot…
Hello all! My name is Melisa and I'm an aspiring artist here in Toronto. If you've seen any of the Studio Ghibli movies before then you've probably come across a scene that made you think "I gotta model that!". For me this scene was definitely Howl's bathroom. There is so much information to work off of and the colours and…
So I've been working all day and saving sequentially as I progress. My files are spread out in various folders. No main project file was created with all objects nicely saved in an appropriate 'assets' folder (instead, they were imported into the scene and the scene saved). I've also imported shaders from other folders on…
Hey I just finished my Sophmore year as a Game Art Major at LCAD. This was a class assignment for Autodesk. The theme was a post-apocalyptic world where mankind lived underground due to a nuclear fallout. Scientists created a science-research vehicle (The Arch II) to send back up to collect vapor and ground samples. I…
Okay, I'm going to start documenting a new scene I'll be working on here and there. The concept comes from the extremely talented Mr. Petter Lundh. I'll be using his awesome castle concept: My main aim for this scene is to have a large-scale environment. That is to say, on the scale of something you might find a a…
Working on a concept by Andrii Shafetov. https://www.artstation.com/artwork/Pe6bZ So far i've done. Yes, i know, Winter is coming. And so is Christmas. But atm, i have no job, and i will do my best to land one at the beginning of the next year. BE AWARE! The scene is WIP, Scale is still way off! Blockout meshes for scale…
hey, i'm not able to open a mud scene of mine without it crashing. :shifty: i imported multiple meshes into a scene, sculpted them up, saved it, and now it won't open again. anyone know of a way i can salvage the work from it? can i pull individual meshes from it or merge single meshes into a new scene? so far i haven't…
Hi there ! I'm working on a scene for my portfolio, so I figured let's make a progress thread to share my work, maybe get some feedback and give myself some extra motivation to update it regurlarly. First post on polycount ! Here's the concept I'm starting from. It was made by talented Namkoart. Go check his work if you…
I am having a difficult time trying to texture my scene. As you can see, my textures look too clean and need help. Here is what I have set up so far, the walls are set up to be modular and they have one uv texture. The floor and ceiling have a tillable texture applied. Even tho I am not a noob, when it comes to texturing…
(IMAGE HOSTING SCREWED UP THE POSTED IMAGES! will fix tonight) Right, something different this time. This is a modern swimmingpool scene i've been working on. It actually started as an architectural visualisation scene in 3dsmax, to be rendered with Vray. But i got bored with the rendertimes, so decided to throw it in…