Saroobar, Centipede monster Real-Time Creature Render in Unreal Engine 5
This creature was designed to feel deeply unsettling — a massive, unnatural predator that exists beyond human comprehension. It's not just its scale that makes it terrifying, but the way it moves, stares, and looms — as if it’s evolved specifically to hunt us.
I handled everything from sculpting to retopology, texturing, rigging, lighting, and post-processing. This was my first time rendering a full creature in Unreal Engine with cinematic-quality post effects and camera work.
Replies
If it's wearing the skull, you could probably make that clearer (but that would have to be the skull of a horned creature, I suppose).
And what's with the second creature? Is that a juvenile form? Its placement in the scene/composition is a bit strange (the confusing kind, not the scary one). In the last shot it seems to be part of the tree itself.