So I've been working all day and saving sequentially as I progress. My files
are spread out in various folders. No main project file was created with all
objects nicely saved in an appropriate 'assets' folder (instead, they were
imported into the scene and the scene saved). I've also imported shaders
from other folders on my harddrive. Stupid, but that's the backstory, as I
was in a time crunch.
So I now have .ma files 'full_setup_t-pose.ma' (thru 4 sequential versions)
that have an average filesize of 1.7mb. Total polygons for the model are 8K,
with textures of 2048. Seems correct.
Just tried to re-open one of those files after working on something else, and
I'm missing objects in the scene, shaders are back to default in the HyperShader,
and all layers are gone (had objects seperated on layers as well as a
controllers layer).
How can I 're-point' the missing objects back into the scene (their names
show up in the Outliner, but no actual geometry is there - visibility is
on)???
I've tried looking for some way to bring them back into the scene via
right-clicking the Outliner, checking all options in the Attribute editor,
searching the Component editor, looking for option in the Hypergraph.
Here's what my scene looks like now:
It used to have a head, hair (inner/outer shells), torso, pants, shoes.
Has this happened to anyone before? How can I get them back along with my
shaders as they were saved?
I don't think this could have happened at a worse time...
Replies
Could it be that you have referenced them instead or importing? In that case, did you have a look in the reference editor?
I definitely imported them, and yeah, groups are there, geometry is not:
argghhh...totally bad juju (not to mention timing)
gonna just do it all over again, I guess.
Don't see why, but did you check the drawing overrides? One can enable the drawing override, uncheck visibility, and the regular visibility under object display is still is "on" with nothing visibile. Drawing overrides are on your shape node, under object display > drawing overrides
thing is, having the shaders in Hypershade blown away as well as my layers makes me think
something is hosed.
I think I've just got to bite the bullet. (I've already set up a project and will start
trying to rebuild things as they were, but within a self-contained Maya project folder)
Good luck
as well.
I think there's a thread about that already somewhere in here
notepad. There were 3. I replaced them with '0' and saved out a new .ma file.
I opened the file and, walllahh, all back to what it once was. That 20 second fix
would have saved me 6 hours rebuild time.
Belated thanks, greuh.
That's one I won't forget.
while that issue is supposed to be corrected with 2011, I am still amazed it lasted till now.
anyway, live and learn as they say (ie: always work with .ma files ahah).
I was working in maya 2012 late last night and now this morning my objects wont appear in my scene. it's there in the outliner and I still have all my attributes. I have this saved as a maya ascii file and I tried that #QNAN and #IND but nothing turned up in my search.
if anyone has had this issue resolved please HELP!!
There are a couple of objects that dont show. if anyone manages to get it working can you please explain what you did?
Thanks PC!