Hello all! My name is Melisa and I'm an aspiring artist here in Toronto.
If you've seen any of the Studio Ghibli movies before then you've probably come across a scene that made you think "I gotta model that!". For me this scene was definitely Howl's bathroom. There is so much information to work off of and the colours and overall atmosphere are striking. I also like how small the room is as it'll really help me to focus on producing a few high quality assets, as well as work on improving my materials.
My goals for this scene are to push the limits of my current skill set to produce AAA quality level work. This would look like
- High quality materials in SD
- Beautiful assets that aren't rushed for the sake of being in scene
- Nice and natural blends between different elements in the scene
- Beautiful shaders for the water and the glass bottles/window
Some areas of concern I have approaching this scene is making the paint splatters on the wall look believable. I've previously tried modeling paint splattered objects and they came out looking flat. I am aiming to be really patient and keep working away at the blemishes until I'm totally satisfied. I'm also not too comfortable with creating crazy shaders in UE4, and often struggled with glass and water. This time around I will focus on learning UE4's material editor to create nice looking shaders!
Here is the references I've gathered so far. These will be expanded as I continue along.
and here is my blockout in Unreal
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Next up I'm either going to work on a basic glass shader for all the bottles in my scene. Or I will tackle a bigger prop such as the bathtub!