This package is intented for easy and fast construction of various sci fi corridors. Features: Deferred decals - mesh-based non-projected decals create all the detail. This workflow allows you to greatly reduce the number of texture maps and achieve an excellent level of detail. Face weighted Normals - get the smoothest…
Hi guys, for my latest portfolio project i wanted to experiment with a Sci-Fi setting so here we go.The scene is based on a concept of Tyler Thull: https://www.artstation.com/artwork/OVQ66 ArtStation page: https://www.artstation.com/artwork/kA3rl Some images: You can find more images and wireframes…
Ahoy, I was asked to write a short image walk through for a character i made a long time ago (because it was basically the only organic sci-fi character I've made, and my domwar entry would clash with the vehicle/mechanic section on the page after) but i retouched it a bit (the image on my site is terrible, gonna have to…
Working on a new portfolio piece, working from Gray Shuko's concept art I've been trying to create assets based off his work in an environment. My focus in school is hard surface modeling and going to try to push this project as far as possible to get my skills to the next level. So what I'd like to ask for is a bit of…
Sci Fi cases for your game. Customize color and dirt to achieve the specific look you desire. Personalize your assets to create props that are unique to you and your vision. Most models have unique sides and can be rotated in the scene to add variation. Cases has internal part modeled and textured. Perfect for 1st / 3rd…
So I know this isn't as exciting as a full enviroment or character, but I'm trying to stop sucking at texturing, so before completing my current large-scale project, I thought I would stop and practice my texturing on this generic sci-fi panel. I've produced a couple variations while keeping in mind the concepts common…
Hello everyone! I decided that I am going to focus on 3D Environment Art. Nonetheless, I am confused of what is needed or seen as impressive in terms of portfolio. All that comes to mind is that I need to show strong sculpting, modeling, UV unwrapping, texturing and optimization skills. I have been thinking of making 2-3…
Hello, I'm looking for an environment artist that is able to provide final modelled and textured modular sci-fi 3D assets in a hand-painted art style. I need someone capable of concepting or working from loose concepts and able to interpret it well enough on their own and make it work/ be cool. The environment will be a…
Hello everyone. Having been inspired by all the great Sci-Fi work on here lately, i've decided to jump on the bandwagon and get cracking on my own piece. It's just going to be a simple scene, but i want to complete it to a high standard and add it to my portfolio. It's also going to be my first major piece inside UDK.…
Hi everyone! Time for me to put up another personal project for critical critique. I had quite a bit of fun designing this Sci-Fi storage container and then using it to experiment and learn more about Substance Painter. My concept was for a robust modular storage crate that could be packed tightly for transport, and was…