Ok, starting this thread again after the last one broke down into fights. There is only one disclaimer. Critiques are always welcome but I will NOT get into any arguments over them. I am told I do not have to accept every criticism and I'm allowed to make some art decisions for myself. Brampton Scary School An explanation…
So I brought in my low poly model and before I started to paint I turned on the symmetry plane and noticed it was off. Well After a few minutes of google searching the only solution I could find was to make a simple cube in my 3D package (Maya), export it WITH my low poly model and hide it once I load it into SP. Well I…
Hello, I’m having this bug where when I try to render out the object Id pass using movie render que, I just get a couple of colors out of the Id Cryptomatte (Green and yellow), which it’s very annoying. +I’m exactly following the steps on this video: How to Render Cryptomatte in Unreal (NEW in 4.26) - YouTube +I’m using UE…
So I know there used to be a way of importing alternate versions of hero cosmetics into the base game files somehow. Wagamama has his yellow Templar Assassin for example. I'm not talking about modding, I just mean changing the base meshes/textures just for yourself. Now here's the deal.. I made an Axe set that of course…
Hey dudes! Just wanted to ask a quick question to those of you that are already 'there'. (or anyone really I guess) So, I'm tester currently working at Lionhead, and although it's good fun, I basically see this job as a stepping stone to an artist role - especially since I'm in the rare position of being able to literally…
Practice & Portfolio to do list. Hard Surface ~ -Standard Scfi tower x 4 -Floaty Scfi tower x 2 -Wall Set (four tile-able pieces) x4 -Wall support x4 Props ~ Good ol'crate x 4 House x 4 Central building x 4 Landscapes ~ -Dessert x 2 -Tundra x 2 -Jungle x 2 -Tropical x 2 -Ruined new age city x 2 -Ruined old age city x 2…
Hey all! So I'm trying to texture a label in Maya using the Arnold 5 substance surface material. The solid black label itself is matte but the white line designs on it need to have a shinier metallic/foil kind of look. I plugged in a specular map (just white and black) but It doesn't seem like it's making a difference. The…
Anyone check this out yet? It's pretty nice to be able to see some breakdowns of those shots, but I do wish they were broken down a bit more (ie. a true lighting only, with no effects/particles). I also can't figure out whats going on with what they call 'shinyness'. Is it a glossmap? It doesn't appear to be straight…
I was not sure how to best revisit this old thread as I am currently having the same challenge but the responses hear are not helping me. I do not have the Headus software that is referenced and I am trying to find a way within max to get to the same result of straightening a curvy UV island.Original Thread. In this pretty…
Hello everyone! I'm pretty new here, but I just have a question on why my character model's bones are defying all laws of physics. I'm modelling in blender 2.6, and everything looks awesome until I open my model in HLMV. In blender, I basically used the source sdk male_06 model. I did nothing to the default skeleton. All I…