Hello everyone! I'm pretty new here, but I just have a question on why my character model's bones are defying all laws of physics.
I'm modelling in blender 2.6, and everything looks awesome until I open my model in HLMV. In blender, I basically used the source sdk male_06 model. I did nothing to the default skeleton. All I did was add a head and tail.
In the qc file the root bone is ValveBiped.Bip01_Pelvis.
here's a screenshot of an animated pose:
but in the idle pose, it seems perfectly fine:
thank you in advance for reading this post. Hopefully I've explained enough to get some answers
Replies
But really I don't know. So I'm bumping your thread in hopes someone who knows can help.