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How do I convert a curvy UV to a rectangluar UV_Part 2

arcitek
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arcitek polycounter lvl 2
I was not sure how to best revisit this old thread as I am currently having the same challenge but the responses hear are not helping me.  I do not have the Headus software that is referenced and I am trying to find a way within max to get to the same result of straightening a curvy UV island.
Original Thread.  In this pretty straight forward MAYA DEMO they are doing exactly what I need to do.  Is there a way in 3dsmax to get to this point? 

For an example, if I wanted to get the wood grain to follow this chair arm shape, how would I do it?  I have tried the straighten selection in 3dsmax and it results in a very strange island.


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