This looks great SomereV, really looking forward it. I have been trying to work on a sci fi mech from a persepctive concept just as you have and i have been hving a really hard time getting it to look right, it always looks off. Would you mind explaining a bit how you approached it?
Yeah that's much better. I still think it'd benefit from a more detailed face/mask, that forms more of a head. I think if you took a sci-fi helmet design and modified it to look more like a mech creature you could get something quite effective. That detailing is great though, it looks awesome!
Hellow! I made a MP9 skin for a school project. The task was to make a 70's Sci-Fi skin. I decided to go for a Hippie gun with some odd lazer beams. Here is the reference material I used to pick the colours and the flowery design: Using Adobe Illustrator I made a brush for photoshop: And using the colourpalette, the brush…
Hi everyone! My name is Zach Hazard Vaupen and I'm an Illustrator/Concept Artist based in NYC. I'm looking to fill some gaps in my freelance schedule right now and would love to help make your game look amazing. I specialize in Horror and Sci-Fi using a blend of 2D and 3D techniques, but am very dynamic. Experienced with…
I am currently working on some modular sci-fi parts to support research I am doing (found here http://www.polycount.com/forum/showthread.php?t=78444) and am in need of some opinion, it is currently a WIP and the smaller detail like bolst etc. has yet to be added. The wall style I am not sure on, to go heavy detail, medium…
Hi everyone, first time posting here. I usually work on high poly environments, but now that I'm getting into game assets this seems like the right place to post progress and get feedback! I'm working on a modular sci-fi environment pack for my team and also for the asset store. The goal is to have some fairly low poly…
hello i am ghost59, a game developer, writer and artist. i am looking for an concept artist for two projects a graphic novel and a game called mass wars. the graphic novel is called a quest for cheese cake. its about four characters in different areas of the world of sor gona. the comic is a sci fi fantasy. not all will…
My sci fi soldier model. From concept till final presentation in Unreal/Unity. https://www.artstation.com/artwork/6YL2n 32k tris - character 4 uv sets 1024x4(including grenade). Gun is 2048x1. Metallic/Roughness pipeline. Gun is fully mirrored. Character too, except parts that are not symmetrical. I used autorig for posing…
So I'm on break from school and need to really get my low-poly/high-poly workflow up to speed. I have decided to do a small, not so complex object to start my training. Since Sci-Fi is almost always prevalent in people's portfolios, I decided to do a string of my own props. I am super noob to the whole workflow, especially…
This package is intented for easy and fast construction of various sci fi corridors. Features: Deferred decals - mesh-based non-projected decals create all the detail. This workflow allows you to greatly reduce the number of texture maps and achieve an excellent level of detail. Face weighted Normals - get the smoothest…