I have seen some good things from Tor Frick's UDK Masterclass DVD. But I am wondering how relevant is it still? I know alot of the material work will transfer over to UE4, but what about the overall work flow?
When you share tricks/workflows/whatever the input from other people tends to improve said workflow, or in some cases you are put onto better ways. Even if your trick is the be all end all, you build a positive reputation by sharing.
Anyone willing to share tips and tricks for when you're working to replicate a likeness, be it from a concept or real-life example? Wouldn't mind some tips towards this sort of stuff.
Hello. I wanted to show you my latest personal work. It´s the Revolver called "Ritchie" from the game Brink. I think someone from PC made the original version (Earthquake?). Not sure who to credit for the design, but it´s not mine ; ) My version is not optimized for first person view. The barrel is actually a tube and the…
So, I've already sculpted a few stylized characters and I want to move on to realistic and Likeness Sculpting. I've been watching Game of Thrones recently and I've figured out I wanted to sculpt Arya Stark. I've already watched Frank Tzeng's tutorials and a few youtube tips and tricks but I'm finding it very difficult to…
Hey errybody! I am currently student at fullsail and have been lurking for a long time here. Finally grew a spine and figured it was about time I made a thread. I really, really loved the style of the characters in Brink so I figured I'd try my hand at one. Still needs a lot of love atm, the forehead, neck/shoulders, and…
Hi all I'm trying to put up a small game and have a lot of question regarding industry standards and some general tips and trick regarding lighting, texturing, light baking and stuff. I wish to learn here and hope that others would also benifit. So I'll start with this one question that has been haunting me for a while…
it gets better than that. just select an edge or loop of edges and ctrl+backspace to remove both the verts and edges....one of my favorite tricks when creating hand-made LODs. also useful is setting your own shortcuts for selecting edge loops and rings. using preserve UVs and what not it can be very quick to just eyeball…
Basically I want to use fill effect to apply a hard surface (normals) onto a layer, but because it's considered a texture, I cannot control the spacing between them. Using paint effect with brush would work, but doesn't allow me to dynamically adjust spacing neither. Is there a trick I am not seeing?
I wanted to start the first breakdown with the prop that I started this whole project with. The floor bricks. No two props were created exactly the same way, but there is a definite flow on how I work the asset through the pipeline. Here is a little visual aid to explain how I went about creating the floor bricks.…