I have seen some good things from Tor Frick's UDK Masterclass DVD. But I am wondering how relevant is it still? I know alot of the material work will transfer over to UE4, but what about the overall work flow?
The material system in UE4 didn't change much besides being changed for PBR. There's some special ways to do certain materials, but for the majority of uses, it's the same. They did add a material layer system, but I don't really think it's useful or practial for most uses.
Replies
http://www.polycount.com/forum/showthread.php?t=89682
[vv]35470093[/vv]