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Any trick to control spacing between hard surfaces?

polycounter lvl 6
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bitinn polycounter lvl 6


Basically I want to use fill effect to apply a hard surface (normals) onto a layer, but because it's considered a texture, I cannot control the spacing between them.

Using paint effect with brush would work, but doesn't allow me to dynamically adjust spacing neither.

Is there a trick I am not seeing?

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  • bitinn
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    bitinn polycounter lvl 6
    Related question:

    Is there any way to make hard surface at high UV scale look better (less wavy) ? The hard surface itself looks smooth at low UV scale.

    Texel density is at 2.56 px/unit, so I can understand it's a bit blurry at close-up. But the wavy lines are killing my sights even at a distance.




  • poopipe
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    poopipe grand marshal polycounter
    Painter doesn't mip.  Look at it in engine before you panic 
  • bitinn
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    bitinn polycounter lvl 6
    poopipe said:
    Painter doesn't mip.  Look at it in engine before you panic 
    I did a quick test, indeed it looks better in Unity, though wavy-ness is still observable.



    I am probably going to take the suggestion from allegorithmic forum: try to give it more texture space than 2.56px/unit (using an extra mat id).
  • poopipe
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    poopipe grand marshal polycounter
    It's a pretty common problem with glossy materials.  simply reducing the amount of gloss based on distance from the camera in your Shader can be quite an effective solution. 
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