Basically I want to use fill effect to apply a hard surface (normals) onto a layer, but because it's considered a texture, I cannot control the spacing between them.
Using paint effect with brush would work, but doesn't allow me to dynamically adjust spacing neither.
Is there a trick I am not seeing?
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Is there any way to make hard surface at high UV scale look better (less wavy) ? The hard surface itself looks smooth at low UV scale.
Texel density is at 2.56 px/unit, so I can understand it's a bit blurry at close-up. But the wavy lines are killing my sights even at a distance.
I am probably going to take the suggestion from allegorithmic forum: try to give it more texture space than 2.56px/unit (using an extra mat id).