Looks really well, not much to critisize on it, some edges having a more intense wear on the texture would make it a little less uniform tho and could bring up some interest but doesn't need to.
I would like to see more interesting backgrounds tho. The high poly shots use a nice glow/gradient, while your final ones have only boring flat color. I would empathize the green tint of your texture and bring that back in a very decent circular gradient with the same tone.
Those two metal parts, the one below the trigger and that pullback thing on the right look very uniform and dont have a good metal definition. You see that darker part I circled ? Lightness changes like that totally sell metal, and I would recommend putting slight lightness variation in those 2 parts.
I like it, my fav gun from Brink
Id add more detail to the back of the drum since its something thats typically right in front of the player as they reload.
A few comments mostly on textures; I think the important thing is to make the damage believable, for example you have a saftey near the grip, when that rotates it might scrape the paint.
Maybe some colour, or maybe some personal decorations look at the ingame one it has a shark smile on it ^^
Shrike, I tried different backgrounds and the glow thing like I have it on the high poly shots was the first think I tried. Unofrtunately, the gradients look really bad and I don´t know why. They are not smooth. I have an Eizo monitor and a Samsung TV as a 2nd, and it looks bad on both. So I went for a flat background. Have a look at the screens on my website, they are even bad without a glow. I don´t know why. Maybe carbonmade´s compression sucks.
I`m not sure if I get what you say with the trigger part and the pullback. You think the texture is too flat?
warxsnake, yeah, that´s totally right. To be honest, I never intented it to be fps-optimized.
Kharn: damnit, I had a piece of paper with notes and one was to add circular scratches, but I lost overview of the project (could only work between other stuff I had to do). Yeah, that´s a poor excuse for beeing lazy, I know ^^. But you are right, thank you.
And yep, I have the sharky version in mind and I thought about going crazy with decals. But I`m really in love with the bulky design and I wanted to keep it simple and do not turn the focus on decals/ intense textures. I prefered the normal version over the sharky one. But I guess that´s just me and you are right again.
Finally some people commenting on my work.
Thank you guys.
There are many ways making a nice presentation , if you can texture, then you can do this. Just experiment a bit, its worth it. Gradients are just a very easy way to not just have a flat color, they work well , but you can do better.
The first one is a example for something decent, well its pretty obvious but you could tone it down a lot and it would still be something very different from a gradient and work. The second is really flashy, there are so many possibilities, and my examples are easily topped.
If you want excellence, you could even start with a identity to go along with your screen, like the name in a nice personal logo-like font, a stylized watermark and some 2D Design elements etc.
You can put a beauty shot with everything, and a normal one with another perspective to show that. What does it matter anyways ? All you can shop can you shop in the diffuse right away anyways or do with lights easily.
Also you can write "No PP"
Replies
I would like to see more interesting backgrounds tho. The high poly shots use a nice glow/gradient, while your final ones have only boring flat color. I would empathize the green tint of your texture and bring that back in a very decent circular gradient with the same tone.
Those two metal parts, the one below the trigger and that pullback thing on the right look very uniform and dont have a good metal definition. You see that darker part I circled ? Lightness changes like that totally sell metal, and I would recommend putting slight lightness variation in those 2 parts.
Id add more detail to the back of the drum since its something thats typically right in front of the player as they reload.
A few comments mostly on textures; I think the important thing is to make the damage believable, for example you have a saftey near the grip, when that rotates it might scrape the paint.
Maybe some colour, or maybe some personal decorations look at the ingame one it has a shark smile on it ^^
Shrike, I tried different backgrounds and the glow thing like I have it on the high poly shots was the first think I tried. Unofrtunately, the gradients look really bad and I don´t know why. They are not smooth. I have an Eizo monitor and a Samsung TV as a 2nd, and it looks bad on both. So I went for a flat background. Have a look at the screens on my website, they are even bad without a glow. I don´t know why. Maybe carbonmade´s compression sucks.
I`m not sure if I get what you say with the trigger part and the pullback. You think the texture is too flat?
warxsnake, yeah, that´s totally right. To be honest, I never intented it to be fps-optimized.
Kharn: damnit, I had a piece of paper with notes and one was to add circular scratches, but I lost overview of the project (could only work between other stuff I had to do). Yeah, that´s a poor excuse for beeing lazy, I know ^^. But you are right, thank you.
And yep, I have the sharky version in mind and I thought about going crazy with decals. But I`m really in love with the bulky design and I wanted to keep it simple and do not turn the focus on decals/ intense textures. I prefered the normal version over the sharky one. But I guess that´s just me and you are right again.
Finally some people commenting on my work.
Thank you guys.
The first one is a example for something decent, well its pretty obvious but you could tone it down a lot and it would still be something very different from a gradient and work. The second is really flashy, there are so many possibilities, and my examples are easily topped.
If you want excellence, you could even start with a identity to go along with your screen, like the name in a nice personal logo-like font, a stylized watermark and some 2D Design elements etc.
Ok, that makes me go back to it and try some BGs. Awesome.
Thanks for coming back to this and giving me these ideas : )
edit: I want to avoid people think the actual gun might be shopped as well : /
Also you can write "No PP"