This is the move some p.o.s. are doing over at blender, think of it as, you(anyone) get no money cause somehow everyone in the world seems to be siding with being or becoming broke as sites everywhere are allowing "these people" to flourish without repercussions, strange. The topic that points it out that the entire…
Have been fine with this in tutorials but struggling with my own scene with imported meshes. At it's most basic, I want to bake this orange static light so that when I delete the light it's still there baked into the wall texture. - Have set the resolution to the room as 256 - UV2 is selected as LM and have created a…
Hello I was curious about what the best pipeline for baking normals. I think it gets confusing with all the different ways they read the +Y or - Y What do these softwares bake/read UDK Max Maya CryEngine CrazyBump
Well I used Crytiffs for my export to CryEngine, but I just re-saved the baked normal map I got from 3DS Max. Turned it from a TGA to a Crytiff in Photoshop before making a final export file. Is that the same thing or did you mean there's a Crytiff plugin for XNormal as well?
I tried to bake the color map using Substance Designer. But for some reasons, the color map only has 8 pixels. I'm using Substance Designer 2017.2.1. Does anyone know why this is happening? Or maybe I didn't bake it in a correct way? Here's a screenshot of my setting: This is how the high poly mesh looks like(Please don't…
Hey guys im using max 2012. Im trying to do a simple bake of a grate on to a server. The server has more details but i simplified it to i can figure out what is going on. Anytime i bake with projection map enabled i get ray miss checks everywhere and i dont understand why. Its a simple object, the grate in on the front…
So hey guys. Im a really noob at baking so can you help me with my small question? Here is my high poly mesh. Here are low poly and uv I used xNormas for baking and here is result. What did I do wrong. Sorry if its a dumb question and Im wasting your time. Hope some one can help me. Ty guys. Good luck.
@cookedpeanut: here's some wireframe shots that you requested. You're right, the back of the slide was a pain to get right. Its not flawless atm but the method I used was to model the back on a flat plane with a high subdivision and slice out the parts where the hole for the hammer was at. Then FFD Box the back with 5x4x2…
I have baked maps in SP for awhile now and have had no issues. If I do, it's because I didn't set the proper smoothing groups to match the UV islands. Or mismatching mesh names or material IDs. On this particular mesh, the rings beveled edge on the exterior of the frame bake as they should but the interior creates a…
Hi all! Like the subject title stated, is there a way to create a special kind of baking technique? I found a way to do it procedurally, but it's annoying to do step by step to get the result I wanted. So I figured, why not code it? Is there's a way I could do that? Thanks in advance! This is for 3ds max btw, I could…