Hi all!
Like the subject title stated, is there a way to create a special kind of baking technique? I found a way to do it procedurally, but it's annoying to do step by step to get the result I wanted.
So I figured, why not code it? Is there's a way I could do that?
Thanks in advance!
This is for 3ds max btw, I could invest looking into Maya, but I haven't figure it out how to do baking in Maya yet.
Replies
The way to do it, select Geometry, inverts normal, bake Ambient occlusion, then invert color, and the result.
I also wanted to do a clean up, such as reinvert the normals back to the original.
3ds max 2012.
Also BTW xnormal does bake a thickness map natively.